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Dion van der Wateren

Gameplay Programmer

An adventure is no fun if its too easy!

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  • Featured

    TaleWorlds Entertainment

    TaleWorlds Entertainment

    Posted on September, 2022August 20, 2023Experiences

    A finished 11 month Software Development internship

    C#C++GameplayTool
    ⟵ Read more ⟶

    Featured

    DataFlow

    DataFlow

    Posted on June, 2021August 20, 2023Custom Engine, Student Projects

    Developed during my second year at BUas. Responsible for UI and cross-platform input systems

    C++EngineUI
    ⟵ Read more ⟶

    Featured

    Uncle Lovecraft’s Fun Time Murder Hole!

    Uncle Lovecraft’s Fun Time Murder Hole!

    Posted on July, 2020August 20, 2023Student Projects, UE4 Projects

    Developed during my first year at BUas. Working together with a multi-disciplinary team to create a game

    AIBlueprintGameplay
    ⟵ Read more ⟶
    Focuspoint Studios

    Focuspoint Studios

    Posted on November, 2024February 2, 2025Experiences
    C++Gameplay
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    Cyber Clutch: Hot Import Nights 

    Cyber Clutch: Hot Import Nights 

    Posted on June, 2024July 15, 2024Experiences, UE4 Projects
    BlueprintC++GameplayLUAUI
    ⟵ Read more ⟶
    Astro Chef

    Astro Chef

    Posted on February, 2024July 15, 2024Experiences, UE5 Projects
    BlueprintC++GameplayLUAUI
    ⟵ Read more ⟶
    Fusion Interactive

    Fusion Interactive

    Posted on October, 2023July 15, 2024Experiences

    Link https://fusioninteractive.gg/ HIN AstroChef

    C++GameplayLUAUI
    ⟵ Read more ⟶
    Keith’s Carnage

    Keith’s Carnage

    Posted on July, 2023August 21, 2023Game Jam Projects, UE5 Projects

    Developed in 48 hours during the 2023 GMTK Game Jam

    AICinematicsGameplay
    ⟵ Read more ⟶
    Wildcard Casino

    Wildcard Casino

    Posted on July, 2022August 20, 2023Game Jam Projects, UE4 Projects

    Developed in 48 hours during the 2022 GMTK Game Jam

    AIGameplay
    ⟵ Read more ⟶
    Frogotten Taxes

    Frogotten Taxes

    Posted on May, 2022March 20, 2023Game Jam Projects, UE4 Projects

    Developed on-site at the Nordic Game Jam in Copenhagen

    BlueprintGameplay
    ⟵ Read more ⟶
    Dune Strider

    Dune Strider

    Posted on September, 2021August 20, 2023Student Projects, UE4 Projects

    Developed during my third year at BUas. Responsible for implementing and supporting various gameplay systems

    AIC++Gameplay
    ⟵ Read more ⟶
    Generating a tile sheet from many images

    Generating a tile sheet from many images

    Posted on November, 2020December 20, 2021Custom Engine, Student Projects

    Cropping and adding multiple images into a tileset is inefficient and time-consuming. I decided to write a Python script that automates this

    C++PythonTool
    ⟵ Read more ⟶
    Gauntlet / Raytracer / OpenGLES / Intro

    Gauntlet / Raytracer / OpenGLES / Intro

    Posted on April, 2020December 20, 2021Custom Engine, Student Projects

    Projects I have worked on during my first year at BUas, these projects have strengthened my understanding of C++, 3D game mathematics and game development in general

    C++EngineGameplay
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    Make a Town

    Make a Town

    Posted on June, 2018June 22, 2022Game Jam Projects, Unity Projects

    A Unity game developed as part of a three-day game jam. I was responsible for the AI, log and achievement systems

    AIC#Gameplay
    ⟵ Read more ⟶
    Picnic Defender

    Picnic Defender

    Posted on April, 2018December 21, 2021Student Projects, Unity Projects

    An interactive Kinect driven game made in Unity3D

    C#GameplayKinect SDK
    ⟵ Read more ⟶
    Asteroids

    Asteroids

    Posted on March, 2017December 21, 2021Student Projects, Unity Projects

    A solo project made in Unity

    C#Gameplay
    ⟵ Read more ⟶