Frogotten Taxes

Length

48 hours

Role

Gameplay Programmer

Tech

Unreal Engine 4

Members

4 Visual Artists, 5 Designers & 2 Programmers

Responsibilities

  • Conceptualizing and prototyping
  • Developed game states
    • Base loop, from main-menu state to play state and ending at a death state
    • Created the is ready check at the start of the play state
    • Communicated with the design team on how to rapidly make use of and listen to state changes
  • Adding couch co-op support
    • Figuring out how to develop a local multiplayer game in UE4
  • Added DirectInput support using the RawInput plugin for a specific gamepad device received at the Jam
  • Prepared game levels
  • Problem Solving!

Developed with peers from Breda University of Applied Sciences on-site at the Nordic Game Jam in Copenhagen.

Movement prototype
Character grabbing onto windows when rotating sphere overlaps

An alternative way of handling movement in a single-player non-physics prototype I had prototyped. The idea was based on a rhythm game called “A Dance of Fire and Ice”.

DirectInput device

This gamepad makes use of the legacy DirectInput API and required the RawInput plugin to work correctly.

It was a cool and interesting challenge getting this device to work properly for our project.

This cool little device was gifted by the people at the Nordic Game Jam
Ready checks
Here demonstrated in an earlier build how the ready check was handled

To make sure both players are ready I needed to develop an is ready check at the start of every play session.

This feature worked great, apart from the fact the final game doesn’t freeze the player characters in place, oops.