Make a Town

A Unity game developed as part of a three-day game jam.

Responsibilities

  • Dynamic pathfinding without using Unity’s build-in nav-mesh generator
  • AI entity behavior
    • Task-based AI system
    • Spawning AI
    • Day-night cycle & AI schedule
  • In-game log and achievement system
  • Struggling through the urge to sleep
  • Solving problems!
Gameplay video